Nele Steenput
Nele Steenput
Senior Character Artist on VR games
Farnborough, United Kingdom

Summary

I joined nDreams as a senior character artist right before vertical slice of Ghostbusters: Rise of The Ghost Lord, but the art director was so impressed with my ability to manage, technical knowhow & initiative that I was quickly given more responsibilities & decision making alongside him. When he left a few months later, I was made project lead character artist, leading a team of 3 other mid-level character artists & being the liaison between my team, the game director, animation, tech & game design. I was put in charge of the overall look & feel of the characters, from concept stage to final game engine version for a game optimised to run on a Meta Quest 2, as well as divvying & setting up tasks and helping production with character art planning. This included regular feedback sessions with the team, as well as effective conflict resolution & regular motivation. I led meetings between the game director & other relevant people from each department for gameplay functions related to characters& equipment. I helped out tech animation & rigging to make sure the custom IK rig characters for multiplayer were working smoothly, and helped finding solutions if they weren't.
Aside from leading the team, I was responsible for the creation of some of the characters myself. This included characters which were likenesses of the actors of the Ghostbusters Frozen Empire film.
In addition to this, I set up project character art documentation as well as managed the onboarding for the 2 new character artists who joined the project at a later stage. I regularly sit in interviews as a co-interviewer & helped manage the hiring process for character artists, environment artists & our new art director.
I've been interviewed several times about the team's contribution to the project, including on the film set for the latest Ghostbusters Frozen Empire film in Reading, that you can watch here: https://www.youtube.com/watch?v=nfHb2B7FhyU

Skills

Character ModelingCharacter Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Ghostbusters: Rise of the Ghost Lord
    • Year
      2023
    • Role
      Senior/Lead Character Artist
    • Company
      nDreams

Experience

  • Senior/Lead Character Artist at nDreams
    Farnborough
    January 2022 - Present

    Currently working on Unannounced Project for Meta as Senior Character Artist

    Former Project Lead Character Artist on Ghostbusters: Rise of the Ghost Lord

    Interview on Ghostbusters Frozen Empire filmset: https://www.youtube.com/watch?v=nfHb2B7FhyU

    Senior character artist on VR titles for Quest 2/3 & PSVR2

  • Senior Character Artist on multiplayer VR games at Cooperative Innovations
    Leeds, United Kingdom
    October 2018 - November 2021

    working on multiplayer VR games in UE4, doing art direction, leading artist team, and creating 3d characters using software such as Maya, Zbrush, Substance Painter, Marvelous Designer.

  • 3d artist on various indie games at Freelance
    Oxford, United Kingdom
    February 2018 - September 2018

    Working on small indie game projects, short term contracts

  • 3d Artist on Tin Hearts at ROGUE SUN
    Guildford, United Kingdom
    August 2017 - February 2018

    working on VR puzzle narrative game 'Tin Hearts' for Oculus Rift, made in Unity.

    Tasks include character design, modelling, texturing & sculpting of characters & props used in game.

    Software used: Photoshop, Zbrush, Unity, Maya, Marvelous Designer, Substance Painter

  • 3d artist on The Bradwell Conspiracy at A Brave Plan
    London, United Kingdom
    May 2015 - August 2017

    Bossa Studios published indie first-person puzzle narrative game, made in Unity.

    Tasks included modelling, texturing & sculpting of assets, plants & characters used in game, dressing levels,story writing, … Software used: Photoshop, Illustrator, Zbrush, Unity, Maya, Speedtree, Substance Designer